![]() ![]() I focus on killing the match man each round by eventually you fail due to RNG and then boom everyone is at death's door. The one thing I can beat atm is the damned canon. Already had a lot of trinkets so suddenly I am rolling in cash again. So I sacked everyone and rebuilt with fresh bodies off the stage coach. ![]() Also the jump in difficulty when you go to the second level (3-4) of quests seems bigger (I was getting wrecked by the first encounter who - thanks to dodge/protection - took far less damage while their return attacks seemed to hit far harder. This means that you can easily run out of cash if you have a string of abandoned quests. One thing I noticed was that treating stress and quirks gets more expensive as a character levels. It's pretty easy to deal with lvl 1 shamblers if you know how to.ĭecided to try this again after all the updates. Really, don't fight them unless you are prepared, buffed from camp / have a bit more lvls (lvl 2 vs lvl 0 etc) / some equipments / trinkets. Wander through pure darkness for small chance of random shambler.īoth can be mitigated by a) not using altars (quirks can't activate them, no worries), b) Having a bit of light (if you want more loot and is pretty sure your team can deal with a bit harder enemies keep light between 5-30) Torch into Altar (shuffle your team a bit before ).Ģ. That's what this game is, then? Frustration simulator?You are not supposed to fight ANY Shambler unless you want to. Winning fights, healing well, even Stress kinda-sorta in check. Not pleased, up to that moment was all "cool, this group is doing GREAT!". Killed all 4 of my dudes, wasn't even a challenge. Doing ok, I think, tons of stress and bad traits, but ok.ĭo a run with my (early) favorites, the Starter Crusader, a Bounty Hunter, Vestal and that Wyrd Heal Turban guy.įinish the run successful, keep adventuring cause need cash. ![]()
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